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Across the Obelisk Deck Builds Wiki & Guide 2022

General tips for Across the Obelisk

The option to enable expanded tooltips is available in the game’s settings menu. I advise turning it on during your first playthroughs because it adds more explanations for each game effect. Afterward, you may disable it.

One of the game’s most important stats is hero/monster speed. Since speed affects the turn order (which is displayed in the top character bar), acting before enemies is a significant advantage that should be taken advantage of. Use cards like Rupture or Piercing Howl to slow down opponents. Prioritize any card that offers the “Faste/Haste” bonus (like chant of initiative).

Between rounds, the energy needed to cast cards is retained, therefore energy management is important. Don’t always use up all your energy in one round. Keep track of your deck cards and turn sequence. (For instance, it is a waste of energy to use block cards on the round’s final hero.)

ALWAYS check the resistances/immunities of the enemy. Avoid throwing fireballs at fireimps or using bleeding cards on trunkies. In this game, enemy resistances are actually extremely important.

EVENT ROLLS are notoriously harsh. It’s not necessary to roll; almost all events contain choices that don’t call for rolls. Instead, read the possible outcomes of the event and take into account your current party status and decks. Don’t feel pressured to roll because a poor roll could have disastrous results for your run.

Try several routes; you’ll encounter foes with various stats, decks, and resistances. Later on in the game, you can choose the route that best suits your group and Across the Obelisk decks.

Although corruption are challenging, the rewards are exceptional. Although they are tempting, I advise avoiding them for the first few runs.

You receive hero perk points, unlocked new cards, and a reward chest at the conclusion of each run. Across the Obelisk Starting decks can be significantly improved after the first few runs rather quickly. In early runs, a single area of effect heal or dispel can completely transform the situation. You can cash in up to 3 chests in a single run, so keep that in mind as well.

All of the cards that are seen are unlocked via divination. Use it; it’s a terrific early-game card-unlocking strategy.

Across the Obelisk Deck Building Guide Wiki

This may seem counter-intuitive, but deck space Try to keep the deck as “thin” as you can if you are new to card games. The likelihood that your god/combo cards will appear decreases with each card you add to your deck. Feel no obligation to select a reward card for each battle. Add cards that don’t fit your build or strategy, too.

For me, trying out new, insane decks and combinations—playing with two priests, turning the mage into an energy source for the group, using the priest to deal shadow damage, etc.—is half the fun.

Some of the Best Across the Obelisk Meta Decks are listed below

Across the Obelisk Deck Wiki – Magnus Minimum Starting Deck

Across the Obelisk Deck Build WikiAcross the Obelisk Deck – Andrin Minimum Starting Deck

Across the Obelisk Evelyn Minimum Starting Deck

Quick tips for Ylmer

In the first runs, Ylmer could seem like a tough boss, but after you know him, practically any deck can defeat him.

If your party’s health is above 50%, try to get to him; if it is below 80%, I advise resting before combat. (Since it’s a roguelike, occasionally you’ll have a poor run.)

AVOID attacking Ylmer if he is wearing thorns! He takes care of removing the thorns so you can strike him the following turn. Attack the horde or conserve energy (if I recall correctly is on the turns 2, 4 and 6)

It appears that he heals himself quite a bit, however after round 6, both thorns and healing stop.

Normally, I kill the trunkie first, then the dryad, balancing the energy and poking him when there are no thorns. Kill the tiny trunkies that summon at turn 4. You should be able to kill him before turn 10 if you can protect against the dead ray from turns 5 to 6, then after it hits him fully. Insulate and courage are excellent tools for reducing the effects of ylmer death rays.

If you’re still having problems, completely ignore him until round 7. Kill the adds and keep your party safe. then after round 6, deal full damage to him.

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