Midnight Ghost Hunt is officially out now and Today we will talk about Midnight Ghost Hunt Hunter Weapon & Gear Guide. Midnight Ghost Hunt is a chaotic multiplayer hide-and-seek game. Before the clock strikes midnight, you can Possess seemingly innocent items as Ghosts or hunt them down as Hunters. There are so many Hunter Weapons in the game with different Ghost abilities and Hunter Gears.

You will learn about Hunter Gear in this Midnight Ghost Hunt Guide, and this Midnight Ghost Hunt Beginner Guide will assist you in becoming a good player in the game.

Midnight Ghost Hunt Hunter Weapon List

Spectral Cannon

A regular issue hunter weapon with the extra benefit of sucking up knocked out ghosts, rendering them unrevivable.

  • Firearms
  • Number of bullets: 5
  • Semi-automatic beam cannon
  • Range attack at the landing point
  • Recommended as a weapon to choose for the time being

Salt Shotgun

Anti-Ghost shotgun with two barrels. In a cone, strews salt shakers. Close-up of high damage. There’s a knockback effect too.

  • Short-range firearms
  • Number of bullets: 2
  • Double barrel shotgun Fires salt
  • in a conical shape
  • Salt knocks back ghosts Can
  • do tremendous damage at close range

Ghost Smasher

It is a Meele hunter weapon, The Ghostsmasher has a restricted range and no battery or ammo. It’s quite effective against Ghosts in their basic form, but it’s weak against physical props where Ghosts might be hiding.

  • Melee Weapon
  • vs. Ghost Melee Weapon No
  • battery, etc., can be used forever
  • Effective against ghost form enemies Does
  • not damage objects much

Sledge Hammer

The mighty Sledgehammer, the polar opposite of Ghostsmasher, is powerful against physical objects and can quickly break them. It does not, however, deal much harm to Ghosts in their basic form. You can say that this is the best Hunter Weapon in Midnight Ghost Hunt.

  • Melee Weapons
  • Objectives Weapons No
  • batteries, etc., can be used forever
  • Effective against objects
  • Ghost form enemies do not do much damage

Project X

This is a Fast firing machine gun, be cautious to time your bullets wisely because it can overheat!

  • Firearms
  • Number of bullets: None (You can shoot as much as you want unless you overheat)
  • Minigun-like heavy weapons
  • Damage is great but difficult to carry
  • While firing, the rate will gradually increase

Frostbite

  • Firearms
  • Number of bullets: 60
  • Submachine gun-like high-rate weapons
  • Can freeze objects and slow them down.
  • Only damages ghost-form enemies, but can cancel abilities.

Reaper

  • Firearms
  • Number of bullets: 5
  • Sniper rifle with scope
  • Fired charge darts do moderate damage and explode after a period of time after being stabbed.

Harpoon Bazooka

  • Fire a harpoon connected by a firearm
  • chain. Attract the ghost that has been stabbed.
  • Continue to inflict damage due to the electric current
  • While stabbed, the ghost cannot possess an object.

Riot Shield

  • Defensive weapons
  • Can interfere with ghosts with mysterious power
  • Prevent damage from the front while you are ready. If you prevent
  • Several times, it will overheat
  • You can do a little damage and knock back by bashing.

Flame Thrower

  • Number of firearms
  • (fuel): 30 vs. an object that accumulates an acid value in an object that
  • can inject a flame containing an acid component for ghosts ,
  • and starts burning when it exceeds a certain amount. Continues to do small damage while burning

Midnight Ghost Hunt Hunter Weapon & Gear Guide

Hunter Gear

Radar

  • Tracking
  • Detects objects possessed by ghosts near equipment
  • Non-directional (depends only on the linear distance to the ghost, the direction is unknown)
  • Convenient when combined with Spectrophone

Vacuum

  • Utilities / Equipment
  • Can collect fragments of defeated ghosts. Ghosts that have been defeated
  • cannot be revived before 24:00. It
  • takes time to collect, and if they are
  • defeated with a vacuum that will be interrupted if damaged. , Drop the collected pieces

Defibrillator

  • Support / Equipment A short charge is required
  • to revive a hunter who has been defeated by a ghost. A hunter whose soul has been recovered by a ghost
  • cannot be revived .

Medic Kit

  • Support / Consumable
  • hunters can be recovered
  • Direct hunters can be recovered or installed on the spot.
  • One Medic kit can only be used three times.
  • Only one can be possessed (two when using the park “Extra Gear”).

SpectroPhone

  • The ghost in the direction of tracking / equipment
  • aiming can detect the existence of an object possessed by the ghost
  • (the setting is to detect the noise generated by the ghost, but it is not possible to detect it only when the ghost takes some action. No)
  • Directivity (Only the target can be detected) It
  • penetrates the wall and is not related to the distance.

Pathfinder

  • Tracking / Equipment
  • The trajectory that allows you to see the moving trajectory of the ghost may be useful for tracking moving objects
  • That disappear in 15 seconds.

Trap

  • Traps / Consume
  • Traps will slow down the movement of ghosts
  • While trapped, ghosts will not be able to possess objects.
  • Let’s prevent ghosts from escaping!
  • May be destroyed by ghosts

Trap

  • Traps / Consume
  • Traps will slow down the movement of ghosts
  • While trapped, ghosts will not be able to possess objects.
  • Let’s prevent ghosts from escaping!
  • May be destroyed by ghosts

Grappling Hook

  • Movement / Equipment Useful for maps with many vertical movements that
  • Can fire grappling hooks and move to the point where they are stabbed. Also useful when escaping from ghosts .

C4 (C4 bomb)

  • Attack / Consume
  • C4 bombs that can be detonated at will Stick
  • to anything except ghosts that can be installed
  • Be careful as hunters will also be damaged if you are nearby!
  • Even if you use the park “Extra Gear”, you can only have up to 3

That’s it for this Midnight Ghost Hunt Hunter Weapon Guide.

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